Large Celestial, Chaotic Neutral
Armor Class 15
Hit Points 79 (7d10 + 41)
Speed 60 ft., Fly 120 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +4, WIS +4, CHA +3
Skills Perception +6
Senses Passive Perception 16
Languages Common and Celestial but can't speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasion. If Comet is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Cowboycthulhu

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