Armor Class
14
(natural armor)
Hit Points
28
(8d8 - 8)
Speed
40 ft.
STR
4
(-3)
DEX
16
(+3)
CON
8
(-1)
INT
2
(-4)
WIS
9
(-1)
CHA
16
(+3)
Skills
Performance +5
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Choas Lighting. The swarm has advantage on Charisma (Performance) checks and Charisma saving throws.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Actions
Beat Wings. Melee Weapon Attack: +5 to hit, reach 0ft, one target. Hit: 7 (4d4 -3)
Beat Wings (half hp). Melee Weapon Attack: +5 to hit, reach 0ft, one target. Hit: 7 (2d4 -3)
Comments