Small Fey, Lawful Evil
Armor Class 16
Hit Points 170 (25d12)
Speed 30 ft., Fly 40 ft.
STR
20 (+5)
DEX
20 (+5)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +9, DEX +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft, Passive Perception 17
Languages Common, Elvish, Sylvan Sylvan, Common, Elvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Aversion to Iron. The fey, being weak to pure iron, must make a DC 10 wisdom save upon being struck with it, or else their connection to the material plane is severed. Caraway will drift through the astral for 48 hours before reappearing in the east of Alderhan island.

Pixiedust Production. Caraway has been creating a refinery for Pixiedust, a powerful drug. Through an alteration to the recipe he can instead make it a dangerous poison. He has multiple ways to apply it, and upon being applied it, roll on the pixiedust table. You may roll a DC 15 Con save at the end of each turn to be rid of its' effects.

Rolll Effect
1 The banishment spell is cast on you, with no chance to perform the saving throw.
2 You are charmed (and will act charmed to all fae) for 60 seconds or until you succeed the save.
3 You are poisoned for 60 seconds or until you succeed the save.
4 You are paralyzed for 60 seconds or until you succeed the save.
5 You are blinded and deafened for 60 seconds or until you succeed the save.
6 The confusion spell is cast on you, with the target being just you, for 60 seconds or until you perform the save.
7 No effect occurs.
8 You are healed for 1d8 damage and granted 1d8 temporary hp.

 

 

Actions

Multiattack. Caraway can perform any two attacks per turn.

Pixiedust Bow & Arrow. Arrow attack covered in Caraway's Pixiedust, +12 to hit,  reach 120 ft. 1 target. Hit: 1d12 magical piercing damage. Target performs a DC 15 constitution check and if fails rolls on the Pixiedust table and takes 2d6 psychic damage.

Pixiedust Silver Shortsword. Arrow attack covered in Caraway's Pixiedust, reach 5 ft. 1 target. Hit: 2d12 magical slashing damage. Target performs a DC 15 constitution check and if fails rolls on the Pixiedust table and takes 2d6 psychic damage.

Reactions

Seelie Radiance. 3 times per combat, Caraway can flash an attacking enemy with Fey energy, forcing them to succeed a DC 13 wisdom save before attacking. If target fails, then they take 2d6 psychic damage and are stunned until the end of their turn, and do not do the attack.

Legendary Actions

Caraway can do 4 legendary actions per combat.

Legendary Resistance. If Caraway fails a saving throw, it can choose to succeed instead.

Pixiedust Bomb. Caraway throws a bomb filled with potent Pixiedust. Range of 60 feet. Each creature within a 20 feet radius of the explosion performs a DC 15 Dex save. On failure, each creature takes 2d6 fire damage and 2d6 psychic damage. Then they must roll on the Pixiedust table. On success, each creature takes half fire damage and no psychic damage, and does not roll on the Pixiedust table.

 

Description

Caraway is a lawful-evil prince of the Seelie court, banished to the material plane. He is interested in setting up a material plane Pixiedust refinery.

ThomasDeSantis