Medium Humanoid (Orc), Chaotic Neutral
Armor Class 14 Studded Leather
Hit Points 28 (6d8 + 5)
Speed 35 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +5
Skills Athletics +2, Survival +5
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Relentless (1/Turn). When a Blazing Ember isn’t incapacitated and they are reduced to 0 hit points but not killed outright, they can make an attack against a hostile creature (no action required) before the hit point reduction is resolved. If the attack hits and its damage reduces the target to 0 hit points, a Blazing Ember drops to 1 hit point instead of 0 hit points.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Hunting Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

 

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Description

The Blazing Ember Clan s a small tribe living in the southern slopes of the Nether Mountains.  they are currently trying to survive the re-unification of the Thousand Fist Clan which is 10x their number. 

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountain

juancortez12

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