Corrosive Blood. Any creature within 5 ft. of this creature when it dies takes 1d6 acid damage.
Infused Gemstones. Whenever one of these creatures are encountered, the DM should roll a flat d6 to decide what type of Cruexian spawns.
1- Normal Cruexian. Nothing is gained.
2-Fire Cruexian. Tenacious Flesh ability changed.
3-Ice Cruexian. Tenacious Flesh ability changed.
4-Acid Cruexian. Tenacious Flesh ability changed.
5-Lightning Cruexian. Tenacious Flesh ability changed.
6-Metal Cruexian. Tenacious Flesh ability changed.
Pummel. Action Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1 (2d10 +6) [bludgeoning] damage
Molten Bullet. Action Ranged Attack: +5 to hit, range 20/30 ft., 1 target. Hit: 1 (5d4 +5) [fire] damage.
1-Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 13. If the target succeeds, nothing happens but on a failed save the target is grappled until the Cruexian is killed.
These abilities are only to be used by their corresponding Cruexian.
2-Fiery Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 13. If the target succeeds, they take 1d4 fire damage but on a failed save the target is grappled and takes 1d4 fire damage every round until the Cruexian is killed.
3-Frigid Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 14. If the target succeeds, they take 1d4 cold damage but on a failed save the target is grappled and takes 1d4 cold damage every round until the Cruexian is killed.
4-Noxious Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 13. If the target succeeds, they take 1d4 acid damage but on a failed save the target is grappled and takes 1d4 acid damage every round until the Cruexian is killed.
5-Sparking Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 15. If the target succeeds, they take 1d4 lightning damage but on a failed save the target is grappled and takes 1d4 lightning damage every round until the Cruexian is killed.
6-Steely Tenacious Flesh. As a reaction against any melee attack the Cruexian can force the target to make a DEX saving throw with a DC of 13. If the target succeeds, they take 1d6 piercing damage but on a failed save the target is grappled and takes 1d6 piercing damage every round until the Cruexian is killed.
Description
The Cruexian are terrible monstrosities that wander the Osseus Wastes looking for things to kill and assimilate. They were created after mages tried to fuse living specimens with metal and fire magic creating giant suits of armor powered by heat. Naturally, these experiments never went as planned and that resulted in many of these creatures being born and then teleported to the Osseus Wastes. After they were sent to the Wastes as a constantly melting mass of iron, silver and sinew, they required heat to live and dig miles underground to heat themselves up, sometimes consuming magic gemstones that enhance their power. Others stay on the topside and wander the red sands to kill and consume any creature they see.
Whenever one of these creatures are encountered, the DM should roll a flat d6 to decide what type of Cruexian spawns.
1- Normal Cruexian. Nothing is gained.
2-Fire Cruexian. Tenacious Flesh ability changed.
3-Ice Cruexian. Tenacious Flesh ability changed.
4-Acid Cruexian. Tenacious Flesh ability changed.
5-Lightning Cruexian. Tenacious Flesh ability changed.
6-Metal Cruexian. Tenacious Flesh ability changed.
Lair and Lair Actions
Previous Versions
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8/9/2022 8:19:42 PM
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1.0
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Coming Soon
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