Medium Undead, Chaotic Evil
Armor Class 15 natural armor
Hit Points 164 (21d8 + 70)
Speed 30 ft., Burrow 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +7, WIS +6
Skills Perception +10
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 20
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bound Together. The buried one shares its mind with every other buried one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

Electric Aura. At the start of each of the buried one's turns, each creature within 5 feet of it takes 5 (1d10) lightning damage. A creature that touches the buried one or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Undead Fortitude. If damage reduces the buried one to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the buried one drops to 1 hit point instead.

Actions

Multiattack. The buried one makes two attacks: one with its pickaxe (using greataxe stats) and one with its Life-Draining Tentacle.

Pickaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 4) magical piercing damage plus 12 (4d6) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (refer to notes). 

Life-Draining Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 11 (2d6 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. This reduction lasts until the target finishes a long rest. On a failed save, the target also contracts bluerot (refer to notes).

Necrotic Spray (Recharge 5-6). The buried one expels a putrid spray in front of itself in a 30-foot cone. Each creature caught in the mist must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one. A creature that fails this saving throw is blinded until the end of its next turn and contracts bluerot (refer to notes).

Reactions

Shocking Rebuke (3x/24 hours). If hit with a weapon attack, the buried one can expel some of the charged electricity in its body at the assailant (provided they are within 60 feet). The assailant must make a DC 15 Dexterity saving throw, taking 3d8 lightning damage upon a failure; half upon a success.

Description

Bluerot. 

This disease targets humanoids, though gnomes are strangely immune. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the buried ones in the Trebuchan Mines), and victims most often acquire it through wounds caused by infected creatures. The disease's boils manifest in 1d4 hours, causing the victim's Constitution and Charisma scores to decrease by 1d4 each, to a minimum of 3. This is quickly followed by a fever and tingling in the extremities. An infected creature is vulnerable to radiant damage and gains the ability to breathe underwater.

At the end of each long rest, an infected creature makes a DC 12 Constitution saving throw. On a success, the victim regains 1 point of Constitution and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim's ability scores do not cure the disease. On a failed saving throw, the victim takes 18 (4d8) necrotic damage as the boils burst and spread. A creature reduced to 0 hit points by this damage cannot regain hit points until the disease is cured, though it can be stabilized as normal.

Monster Tags: undead

Habitat: DesertMountainUnderdark

dschbach

Comments

Posts Quoted:
Reply
Clear All Quotes