Medium Humanoid (Warforged), Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +4, Perception +3
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Draconic, Gnomish, Warforged
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Armblade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

All Warforged have the necessary training to be Warforged Sentries. In practice Warforged Sentries serve Ordan as members of city watch or bodyguards.

God_Forger

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