Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Brave. The juggernaut has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the juggernaut hits with it (included in the attack).
Powerful Build. The juggernaut counts as a size larger when determining it's carrying capacity and the weight it can push, drag, or lift
Multiattack. The juggernaut make two attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.
Iron Fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 4) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Juggernauts are the officers of Ordan's military. Hostile factions tell tales of them in fear and sometimes respect.
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