Medium Humanoid (Warforged), Any Alignment
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Athletics +6, Perception +3
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Draconic, Gnomish, Warforged
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Brave. The juggernaut has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the juggernaut hits with it (included in the attack).

Powerful Build. The juggernaut counts as a size larger when determining it's carrying capacity and the weight it can push, drag, or lift

Actions

Multiattack. The juggernaut make two attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.

Iron Fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 4) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Juggernauts are the officers of Ordan's military. Hostile factions tell tales of them in fear and sometimes respect.

Habitat: Urban

God_Forger

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