Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Keen Hearing and Sight. The skirmisher has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Light Step. When traveling alone for an hour or more, the skirmisher can move stealthily at a normal pace.
Multiattack. The skirmisher make one melee or two ranged attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Skirmishers are the scouts and hunters of Ordan.
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