Medium Humanoid (Warforged), Any Alignment
Armor Class 17 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +4, Nature +2, Perception +4, Stealth +7, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common, Draconic, Gnomish, Warforged
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Keen Hearing and Sight. The skirmisher has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Light Step. When traveling alone for an hour or more, the skirmisher can move stealthily at a normal pace.

Actions

Multiattack. The skirmisher make one melee or two ranged attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Skirmishers are the scouts and hunters of Ordan.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

God_Forger

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