Medium Or Small Construct, Unaligned
Armor Class 14 (plate armour)
Hit Points 42 (8d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws STR +6
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magical Puppetry. The armour will drop to 0hp if targeted by an effect that dispels magic.

Magic Resistance. The armour has advantage on saving throws against spells and other magical effects.

Magic Weapons. The armour's weapon attacks are magical.

Actions

Multiattack. The armour makes two attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) bludgeoning damage.

Sword/Halberd. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 7) slashing damage.

Poison Breath (Recharge 6). The armour clenches the occupying corpse, which exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 20 (5d8) poison damage on a failed save, or half as much damage on a successful one.

Description

The honoured dead are buried after falling in battle, adorned with armour befitting the gratitude of the land they fought for. The catacombs they occupy are coveted by the thieves and grave-robbers, or worse.

The remains are untouched by necromantic energy and thus, are unaffected by a cleric's divine expulsion. These abominations are nothing more than animated armour still worn by those that wore them in life.

 

Monster Tags: Armor

stackyboy97

Comments

Posts Quoted:
Reply
Clear All Quotes