Large Fiend (Yugoloth), Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal, Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance (Weapon Form Only). While the battleloth is motionless, it is indistinguishable from a normal weapon.

Magic Resistance. The battleloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack (Yugoloth Form Only). The battleloth makes three Claw attacks.

Claw (Yugoloth Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) force damage. Immediately after the attack hits or misses, the battleloth can magically teleport up to 30 feet to an unoccupied space it can see.

Bonus Actions

Weapon Form. The battleloth polymorphs into a martial weapon or back into its true form. While in weapon form, the battleloth functions as a +2 weapon, its speed is 0 and it can't benefit from any bonus to its speed, it is immune to all conditions, and it can use its senses and speak telepathically. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

If a creature wields the weapon, the battleloth can grant the creature the following benefits:

  • When the creature uses the weapon to take the Attack action on its turn, it can make one additional attack with the weapon.
  • The creature can use a bonus action to teleport itself, along with anything its wearing and carrying, up to 30 feet to an unoccupied space it can see.

Description

Other yugoloths may serve their employers and superiors as mercenaries, bodyguards, and torturers, but the battleloths literally serve as tools for their masters to exploit. Each of these creatures can take the form of a particular weapon, such as a sword, axe, or crossbow. In this form, the battleloth can be wielded in combat by its master. In general, a battleloth is at its best when used to strike an opponent, then released to take yugoloth form and continue attacking on its own. Although this tactic forces the creature’s master to draw a second weapon in order to continue fighting, some demons and devils consider the element of surprise worth the inconvenience of having tocarry an extra blade.

Battleloths are wily, cunning creatures whose allegiance can be purchased by the highest bidder at any time. Now and then a wielder comes to regret striking a bargain with a battleloth when opponents on the field bid higher for the creature’s services in the midst of a fight.

Battleloths love gold, gems, magic items, and other valuables. They are hard bargainers, and they always insist upon receiving at least half their payment in advance. Both player characters and NPCs can employ battleloths. To contact and bind one of these creatures, a character must use the appropriate planar ally spell or hire a spellcaster to cast it on his or her behalf.

Previous Versions

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2/20/2022 11:25:28 PM
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8/10/2022 9:56:08 AM
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Monster Tags: Yugoloth

Darthvenexus

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