Small Beast, Chaotic Neutral
Armor Class 12 Hide
Hit Points 8 (6d8 + 3)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The abominablehas advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The abominable has has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Quaterstaff:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Abominables are small little creatures that hang out in packs. They have fur that is white and they live in cold climates. They are very shy and they mostly come out at night. 

Habitat: Arctic

DemiPog___

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