Armor Class
12
Hide
Hit Points
8
(6d8 + 3)
Speed
40 ft., climb 40 ft.
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
14
(+2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Damage Immunities
Cold
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The abominablehas advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The abominable has has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Quaterstaff:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Abominables are small little creatures that hang out in packs. They have fur that is white and they live in cold climates. They are very shy and they mostly come out at night.
Abominable? Abominable what?
Like abominable snowman
Ok that’s what I guessed. Cool.