Duergar Resilience. The duergar has an advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
King Midas’ Touch. Any nonmagical item or creature that King Midas touches turns to gold. If the target is a creature, it must make a DC 13 Constitution saving throw. On a failed save, the creature magically begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Golden Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Golden Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 13 saving throw against being magically petrified. On a failed save, the creature begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Previous Versions
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Coming Soon
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