Medium Humanoid (Dwarf, Human), Lawful Evil
Armor Class 15 (gold breastplate)
Hit Points 149 (2d8 + 9)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Persuasion +5
Damage Resistances Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Dwarvish, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Duergar Resilience. The duergar has an advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

King Midas’ Touch. Any nonmagical item or creature that King Midas touches turns to gold. If the target is a creature, it must make a DC 13 Constitution saving throw. On a failed save, the creature magically begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Actions

Golden Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Golden Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 13 saving throw against being magically petrified. On a failed save, the creature begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2022 7:08:44 PM
1
0
5
Coming Soon

Monster Tags: humanoiddwarfHuman

Habitat: Underdark

shelanrichardson06

Comments

Posts Quoted:
Reply
Clear All Quotes