Medium Plant, Neutral Good
AC 14 (Natural Armor)    Initiative +3 (13)
HP 18 (4d8)
Speed 20 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 10 +0 +0
Mod Save
INT 7 −2 −2
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +6
Resistances Fire
Senses Passive Perception 16
Languages Sylvan, Understands Common but can't speak it, instead conveying thoughs with slow gestures and sounds
CR 1/2 (XP 100; PB +2)
Traits

Barbed Hide. At the start of each of its turns, the cactus deals 4 (1d8) Piercing damage to any creature Grappling it.

Actions

Spiked Slam. Melee Weapon Attack : +1 to hit, reach 5 ft., one creature. Hit: 6 (2d6 - 1) Piercing damage.

Spike Shot. Ranged Weapon Attack : +5 to hit, range 150/600 ft., 1 target. Hit: 9 (1d12 + 3) Piercing damage. An attack roll made with this weapon scores a critical hit on a roll of 18 or 20.

Description

CR 1/2 : OCR 2 - DCR /1/8

Rather normal looking cactis at first glance, reaching around 6ft tall and adopting the iconic pose with two secondary "arms" raised upward, the main body of the cactus however has two eyes at the top, and an elongated blowgun-like mouth, a few flowers sprout from the very top of their head, and two short little feets are at the bottom of their main body, usually hidden underground.

Behavior wise, they are not very social creatures, they usually hang around in desert areas and stay immobile the majority of the time, they have poor mobility and therefore like to stick in one specific, easy to defend spot, for as long as possible.

Creature heavily inspired from the Cactus from the "Plants VS Zombies Garden Warfare" serie.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2025 1:19:56 PM
10
3
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Coming Soon

Habitat: Desert

_Lucanoptek_

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