| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Barbed Hide. At the start of each of its turns, the cactus deals 4 (1d8) Piercing damage to any creature Grappling it.
Spiked Slam. Melee Weapon Attack : +1 to hit, reach 5 ft., one creature. Hit: 6 (2d6 - 1) Piercing damage.
Spike Shot. Ranged Weapon Attack : +5 to hit, range 150/600 ft., 1 target. Hit: 9 (1d12 + 3) Piercing damage. An attack roll made with this weapon scores a critical hit on a roll of 18 or 20.
Description
CR 1/2 : OCR 2 - DCR /1/8
Rather normal looking cactis at first glance, reaching around 6ft tall and adopting the iconic pose with two secondary "arms" raised upward, the main body of the cactus however has two eyes at the top, and an elongated blowgun-like mouth, a few flowers sprout from the very top of their head, and two short little feets are at the bottom of their main body, usually hidden underground.
Behavior wise, they are not very social creatures, they usually hang around in desert areas and stay immobile the majority of the time, they have poor mobility and therefore like to stick in one specific, easy to defend spot, for as long as possible.
Creature heavily inspired from the Cactus from the "Plants VS Zombies Garden Warfare" serie.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/10/2025 1:19:56 PM
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10
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3
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Coming Soon
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