Huge Construct, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
11 (+0)
CON
22 (+6)
INT
6 (-2)
WIS
11 (+0)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands common but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Platforms. The Golem has two platforms built into its frame. Two Medium or smaller creatures can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the golem, they must use spears or weapons with reach and the target must be Large or larger. The platforms can also hold 350 lbs. of equipment each.

Siege Monster. The Golem deals double damage to objects and structures.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two hammerfist attacks.

Hammerfist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

MendedDragoon3

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