Multiattack. The Alexander makes three melee attacks: two with its rapier and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Feel the Vibration. You can spend an action to feel the vibration of the location, take 2d6 more damage and attack advantage.
Feel the Body Vibrate. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Alexander is a drow in search of freedom from his best friend, a 10-year-old human child named James. The drow know an ancient technique called Vibrarion that uses vibrations to deal more damage and take advantage of enemies, this technique was passed down by his family of executioners from house Tarangala.
Alexander has a good heart and strong convictions, and is willing to do anything to save his friend.
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