Medium Humanoid (Drow), Lawful Neutral
Armor Class 15 (studded leather)
Hit Points 45 (10d8)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Senses Darkvision 36m (120 feet), Passive Perception 15
Languages Common, Elvish Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Alexander makes three melee attacks: two with its rapier and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Feel the Vibration. You can spend an action to feel the vibration of the location, take 2d6 more damage and attack advantage.

Reactions

Feel the Body Vibrate. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Alexander is a drow in search of freedom from his best friend, a 10-year-old human child named James. The drow know an ancient technique called Vibrarion that uses vibrations to deal more damage and take advantage of enemies, this technique was passed down by his family of executioners from house Tarangala.

Alexander has a good heart and strong convictions, and is willing to do anything to save his friend.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

CorwinRayford

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