Medium Humanoid (Lizardfolk), Neutral Evil
Armor Class 14 (natural armor, shield)
Hit Points 63 (7d8 + 7)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +3, INT +4, WIS +5, CHA +7
Senses Passive Perception 13
Languages Common, Draconic, Elvish, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Opportunity Attack. Bynjamin can make an opportunity attack when a hostile creature moves out of his reach.

Uncanny Dodge. When an attacker that he can see hits, Benjamin can use his reaction to halve the damage.

Description

Bynjamin handles the estate of Cyrros Kritikosss. He has been tasked with leading the adventurers to the Kritikoss manor. Alas, Bynjamin is a charlatan, leading the adventurers into an arcane trap in exchange for a promised satchel of gold. 

Personality Traits: “Flattery is my preferred trick for getting what I want. Sarcasm and insults are my weapons of choice.”

Ideal: “I’m determined to complete my task and get the money I deserve.”

Bond: “I owe everything to my mentor - a horrible person who’s rotting in his grave.”

Flaw: “I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.”

Habitat: ForestSwamp

Joethulhu666

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