Indomitable (3/Day). Balnur can reroll a saving throw she fails. She must use the new roll.
Multiattack. Balnur either casts one spell and attacks once with her longsword or attacks with her longsword three times.
Spellcasting. Balnur casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16, +8 to hit):
At will: sword burst (3d6), fire bolt (3d10)
1/day each: haste, thunder step, blur, mirror image, shatter
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 5) piercing damage.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (2d8) slashing damage.
Reactive Spellcasting. As a reaction, Balnur can cast one of the following spells:
4/day: shield, absorb elements, feather fall
Balnur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Balnur regains spent legendary actions at the start of its turn.
Weapon Attack. Balnur makes one Longsword or Shortbow attack.
Cast a Spell (Costs 2 Actions). Balnur casts a spell of 2nd level or lower from her spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). Balnur moves up to his speed without provoking opportunity attacks. She can make longsword attack against each creature she moves past.
Comments