Rage. As a bonus action enter a rage for up to 1 minute (10 rounds).
Unarmored Defense. While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
Reckless Attack . When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense. You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
Frenzy. While raging, you can choose to frenzy. You can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Skull Crusher (Unique Maul) +7 2D8+5
Hand Axes +7 2D6+5
Unarmed Strike. You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier (+7 6dmg)
Frenzy Attack. While in a frenzy, you can make a single melee weapon attack as a bonus action on each of your turns after this one. Rage • 3 / Long Rest As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Stone’s Endurance. 1 / Short Rest As a reaction, reduce damage dealt to you by 1d12 +4 once per short rest.