Gargantuan Monstrosity (Titan), Chaotic Neutral
Armor Class 26 Natural Armor
Hit Points 650 (100d10 + 150)
Speed 100 ft., Swim 300 ft.
STR
25 (+7)
DEX
15 (+2)
CON
25 (+7)
INT
10 (+0)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +16, CON +16, WIS +14
Damage Resistances Cold, Fire, Force, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Senses Darkvision 300 ft., Tremorsense 500 feet, Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Radiation Eater . Godzilla absorbs radiant damage. The sun charges Godzilla with 10 radiant damage per round. 

This energy can be used to heal himself for 1hp per energy stored, or it can be used to increase his melee attack by 1dmg per energy stored. Lastly, it can be used for Godzillas Atomic breath. He can store as much energy as he has max hp, and he will usually start with full storage of stored energy at the beginning of a fight.

Alpha Titan. All Titans except for other alphas will obey his commands.

Stomper. If Godzilla enters the space of a large to tiny creature, the creature must make a dc 18 Dexterity saving throw, or take 10d10 bludgeoning damage.

Amphibian Nature. Godzilla can breath air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Titan power. Godzillas attacks count as magical in order to overcome resistances. 

Actions

Multiattack . Godzilla can make two claw attacks and one tail attack per turn or one breath attack. 

Claw Attack. Melee Attack: +16 to hit, reach 30 ft., 1 target. Hit: 50 (3d12 + 30) [slashing] damage.

Tail Attack. Melee Attack: +18 to hit, reach 90 ft., 1 target. Hit: 74 (6d12+30) [bludgeoning] damage. 

Atomic Breath (recharge 5 6) . Any creature in a 20x600 line musst make a dc 22 dexterity check or take *energy stored*d12+*energy stored* lightning/radiant damage (dm chooses).

Thermonuclear (1/day). Godzilla goes thermonuclear, gaining resistance to all damage and instead of rolling damage, Godzilla takes the highest value for damage. This form lasts for 1 minute.

Bonus Actions

Heal. Use stored energy to recover hp. 

Reactions

Beamlock. If Godzilla is targeted by a line aoe attack, he can make a breath attack to counter it, but he cannot make a dex or Con save to evade it. Instead Godzilla subtracts the amount of damage received with the damage of Godzilla Atomic Breath. If the outcome is negative, the excessive damage is transferred to the attacker. 

Legendary Actions

At the end of a creatures turn, Godzilla can use legendary actions.

Absorbing (Costs 1 Actions). It counts the creatures turn as its own, for the purpose of absorbing sun energy, adding 10 to stored energy.

Description

Godzilla is a giant reptilien Titan, with stegosauruslike bones petruding from its spine. These will light up blue when it uses its breath attack. It stands on its hindlegs, which are massive.

Lair and Lair Actions

The world is its oyster.

Lair Actions

On initiative count 20 (losing initiative ties), Godzilla takes a lair action to cause one of the following effects; Godzilla can’t use the same effect two rounds in a row:

  • Godzilla calls another Titan to fight by its side. Which titan it is, is picked randomly. 
  • Godzilla creates an Atomic Pulse, forcing every creature in a sphere with a radius of 600 ft. centered on Godzilla to make a dc 23 con save or take *stored energy*x2d10+*stored energy*x2 [radiant] damage, or half as much on a success.
  • Godzilla gets a surge of radiation and fills his storage for 200 points.

Regional Effects

There are no regional effects, as Godzilla can live in harmony with his surroundings. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2021 2:32:52 PM
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4/21/2021 3:22:13 PM
3
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1
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4/22/2021 9:15:09 PM
6
1
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8/11/2022 4:36:18 PM
270
51
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8/11/2022 4:42:25 PM
223
2
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Coming Soon

Monster Tags: Titan

Habitat: Underwater

KitNorsk

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