Gargantuan Beast, Lawful Neutral
Armor Class 23
Hit Points 320 (20d10 + 20)
Speed 300 ft., Fly 300 ft.
STR
19 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
5 (-3)
CHA
12 (+1)
Saving Throws STR +7, CON +8
Damage Immunities Cold
Condition Immunities Blinded, Invisible, Poisoned
Senses Tremorsense, Truesight, Passive Perception 13
Languages Telepathy Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Truesight. Cetespates use truesight to see their surroundings in space.

Atmosphere. Cetespates are large enough to have an atmosphere and gravitational pull.

Whale Song. Cetespate music can magically be heard even in the void of space. They have perfect pitch, and harmonize to create the most beautiful of melodies. To hear cetespate music is a once in a lifetime experience. They can cast Whale Song once every two weeks.

50-Year Breath. Cetespates need only breathe once every 50 years.

Actions

Action Flipper Attack. Melee Weapon Attack: +4 to hut, reach 30 ft., 4 targets. Hit: 26 (2d10 + 6) bludgeoning damage.

Action Tail Attack. Melee Weapon Attack: +4 to hit, reach 50 ft., 4 targets. Hit: 26 (2d10+ 6) bludgeoning damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Glisten. As a reaction, a Cetespate can cause itself to glow incredibly brightly, making all creatures in a 50-foot radius make a Wisdom save or be blinded till the end of its next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A gargantuan whale which, in darkness, is grey, and in light shines like a rainbow. They are docile, kind creatures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2022 12:32:48 AM
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Coming Soon
GoatZillaDude

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