Keen Smell. Loki has +3 on wisdom (perception) checks that rely on smell.
Beast of the Storm. The Ursine cub is a passive spellcaster. Its magical ability will land only if its attacks land with a DC 16 or above to hit. When Loki's magic is activated, it does 1d4 lightning damage with its claw or bite attack.
Beastly frenzy. If Loki's attacks land as a critical hit you may choose to enable beastly frenzy to cause multiattacks. Attacking again is optional and the frenzy stops when the crits stop. When a frenzy attack misses, the opponent may use a free reaction to attack Loki.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. 1 target. Hit: 5 (1d8+1) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 3 year old polar bear cub with pure white fur and dark black eyes that glow blue on the edges.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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