Small Swarm of Large beasts, Any Chaotic Alignment
Armor Class 9 Natural Armor
Hit Points 10 (1d10)
Speed 30 ft., Climb 10 ft. Only up trees and mountains. Gets +4 on any other climb checks
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4, CON +3
Skills Perception +12
Damage Resistances Cold, Piercing
Senses Darkvision, Passive Perception 10
Languages Common, Primordial it understands common and primordial but can't yet speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. Loki has +3 on wisdom (perception) checks that rely on smell.

Beast of the Storm. The Ursine cub is a passive spellcaster. Its magical ability will land only if its attacks land with a DC 16 or above to hit. When Loki's magic is activated, it does 1d4 lightning damage with its claw or bite attack.


 

Actions

Beastly frenzy. If Loki's attacks land as a critical hit you may choose to enable beastly frenzy to cause multiattacks. Attacking again is optional and the frenzy stops when the crits stop. When a frenzy attack misses, the opponent may use a free reaction to attack Loki.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. 1 target. Hit: 5 (1d8+1) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 3 year old polar bear cub with pure white fur and dark black eyes that glow blue on the edges.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: ArcticMountain

Ronnoc_Khunoot

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