Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) lightning damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Storm Cloud. The dragon creates a storm cloud that is 15 ft. wide, 5 ft. thick that provides 1/2 cover to any ally behind the wall within 30 ft of it. The storm cloud can be moved up to 60 ft. as a bonus action. It lasts for up to a minute or until concentration is broken. If an enemy comes in contact with the cloud it must succeed on a DC 13 Strength saving throw or be knocked prone.
Shield. The dragon can shield its marked ally once per short rest as long as they are within 60 ft of each other.
Description
The dragon's characteristics are determined and shaped by it's environment and the actions of its marked ally.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/12/2022 3:47:41 AM
|
5
|
1
|
--
|
Coming Soon
|
Comments