Levitate. Cazimir can float 10 feet of the ground and has a speed of 30 feet while doing it.
Blood Sense. Cazamir has proficiency in Wisdom (Perception) and (Survival) checks made on creatures with blood.
Keen Smell. Cazamir has advantage on Wisdom (Perception) checks that rely on smell.
Spellcasting. The Cazamir is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The Cazimir has following Warlock/Bard spells prepared:
Cantrips (at will): Viscous Mockery, Toll the Dead
1st level (4 slots): Arms of Hadar, Dissonant Whispers
2nd level (3 slots): Blindness and Deafness, Ray of Enfeeblement
3rd level (3 slots): Counter Spell, Bestow Curse
4th level (3 slots): Sickening Radiance, Summon Greater Demon
5th level (1 slots): Enervation
Blood Cry As a bonus action Cazimir can unleash a blood curdling cry. Choose 6 creatures with 50 feet and make them roll CON saves (DC 18) they can repeat the save on their turns if otherwise they stay that way for 1 minute.
Multiattack. Can make 2 claw attacks and one bite per attack action.
Claw Attack: +12 to hit, reach 10 ft., 1 target. Hit: 24 (3d8 + 6) slashing damage.
Bite Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (3d6 + 3) piercing damage.
Blood Bend. As a reaction to getting hit with an attack Cazamir can force a creature to make a CON save on a fail they take 6 necrotic damage and make the creature reroll with disadvantage.
Cazamir can shift from a solid form to a tidal wave of blood.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Tyrant Tiran Cazamir took interest in the Giant Ordning War and sent his slave Orthwas to reach information for him. But when he temporarily left to the Feywilds and severed his bond Cazamir now enraged finds the Stone Giants canyon and after killing Thane Kayalithica and drinking the blood of the Dreamwalkers he ascends and labels himself the Blood Titan.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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