Large Construct, Neutral
Armor Class 15
Hit Points 85 (30d4 + 5)
Speed 40 ft.
STR
17 (+3)
DEX
20 (+5)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws DEX +8
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Poison
Condition Immunities Grappled
Senses Passive Perception 18
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Disadvantage on Attack

Actions

Multiattack.. Enter the description for your action.

Back Hand. Melee Weapon Attack: +6 # to hit, reach # 30 ft., # target. Hit: # (3#d8# +2 #) [ Bludgeoning type] damage. 

Swarm launch. Ranged Weapon Attack: +5 # to hit, range 80 #/# ft., # target. Hit: # (2#d4# + #) [piercing type] damage.

Reactions

Sting. /Chomp

 when the swarm man is hit with a Melee Weapon the thing that hit the swarm man hits the target with 1d4 piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zplay

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