Spellcasting. The Amir is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following bard spells prepared:
Cantrips (at will): friends, mage hand, vicious mockery
1st level (4 slots): cure wounds, feather fall, healing word, longstrider
2nd level (3 slots): blindness/deafness, calm emotions, heat metal, hold person
3rd level (3 slots): bestow curse, dispel magic
4th level (2 slots): confusion
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.
Taunt (4/Day). Amir can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear Amir, the target must succeed on a DC 15 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Amir’s next turn.
Bardic Inspiration (4/day). As a bonus action, Amir can give one chosen creature (other than him) a d8 inspiration die. The chosen creature must be within 60 feet of Amir and able to hear him. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can use the inspiration die after the roll is made but before the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time.
Cunning Action. On each of his turns, Amir can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Amir deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Amir that isn’t [Tooltip Not Found] and Amir doesn’t have disadvantage on the attack roll.
Polymorph Blade Curse. Amir's rapier is a polymorph blade and is cursed. Until the curse is broken with a remove curse spell or similar magic, Amir is unwilling to part with his rapier. Whenever Amir attacks a creature with his rapier and rolls a 1 on the attack roll, he suffers the effect of polymorph spell for 1 hour, rolling on the polymorph blade table to determine Amir's new form.
Special Equipment. In addition to his Polymorph Blade, Amir has an eversmoking bottle, carpet of flying, and illusionist’s bracers.
Polymorph Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage. When Amir rolls a 20 on the attack roll, the target creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the target creature also suffers the effects of a polymorph spell. Roll a d20 and consult the polymorph blade table to determine the form the target creature is transformed into.
Defensive Duelist. Amir adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding his rapier. If the attacker misses, Amir may cast vicious mockery on the attacker as part of the reaction.
Previous Versions
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Coming Soon
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