God of Dice: If the Crimson Blue Drakian Wraith rolls a nat1, 2, 3, or 4 on any d20 roll, the roll will be redone. This means that the Wraith is incapable of rolling any of those 4 numbers.
Overcharge: If the Crimson Blue Drakian Wraith rolls a nat20 on any d20 roll that is attack based, another d20 will be added to the damage.
Eyes of Deception: If a player character roles a nat19, the roll will immediately become a nat1.
Bite: The Crimson Blue Drakian Wraith will attempt to bite the player closest to it.
Attack: +5 To Hit | 120 Feet Range | 1 Target | 1d20 + 1d12 + 7
D20: The Wraith will do double damage.
Scythe Slash: The Crimson Blue Drakian Wraith will attack with one of it's scythe shaped appendages, attempting to hit multiple people.
Attack: +4 To Hit | 150 Feet Range | Will hit anyone within a 25 feet radius of the impact zone | 1d20 + 1d8 +4
Claw: The Crimson Blue Drakian Wraith will attempt to slash anyone is a set path with it's razor sharp fingers.
Attack: +4 to Hit | 110 Feet Range | Will hit anyone that is along a set path (Path is designated with a straight line) | 2d20 + 7
Fireball: The Crimson Blue Drakian Wraith will launch a fire ball at the player with the highest health that is within range.
Attack: +7 to Hit | 350 Feet Range | Hits anyone within a 10 feet radius of the impact zone | 1d20 + 1d8 (Fire Damage) Player is set on fire and takes 1d8 damage at the beginning of every turn until the flame is extinguished.
Whip: The Crimson Blue Drakian Wraith will swing it's tentacles in a semicircle.
Attack: +6 to Hit | 100 Feet Range | Hits anyone within a 100 feet radius of the Wraith | 1d20 + 1d6 +4
Charge: The Crimson Blue Drakian Wraith will charge 150 feet in a straight line, crushing everything in it's path.
Attack: +8 to Hit | 150 Feet Range | Hits anyone within the line | 1d20 + 2d8 +5
Pride of Stone: The Crimson Blue Drakian Wraith will always engage in combat with any player character that is in a three-hundred feet radius of it. You will also have disadvantage on your first attack roll. (This will not be the case if the Legendary Action "Armageddon" is initiated.)
Mind of the Wild: The Crimson Blue Drakian Wraith will always attack any player character that manages to get onto the Wraith's torso, neck, or head. The Wraith will only return to attack the other players should it get the player character off of it. The Wraith has disadvantage on saving throws caused by players that do not currently reside on it's body.
Survival Instinct: Should the Crimson Blue Drakian Wraith take more than 125 damage during a single player character's turn or 430 damage during one round, the Wraith will automatically use Endless Evasion, using five of it's legendary actions and forcing it to flee from combat. (Should the Wraith not possess any more legendary actions, the Wraith will continue combat.)
The Crimson Blue Drakian Wraith is capable of using a Legendary Action at any point of time. This includes attacking during player character's turns suddenly. The Crimson Blue Drakian Wraith possesses 6d20 legendary actions.
Dispel Clone (Costs 3 Actions): The Crimson Blue Drakian Wraith will create a duplicate of itself which has one percent of it's current health. The clone's attacks will only do one fourth of the Crimson Blue Drakian Wraith's normal attack damage and will always fail a saving throw. The clone can be destroyed instantly should the original Wraith wish it.
Cloak of the Night (Costs 3 Actions): The Crimson Blue Drakian Wraith will instantaneously make itself invisible, making it impossible to tell where the Wraith is. The invisibility wears off as soon as it attempts to attack or is hit.
Endless Evasion (Costs 5 Actions): The Crimson Blue Drakian Wraith will create a buildup of speed and energy suddenly and will beginning charging in a set direction. A gateway will for 250 feet in front of the Wraith. Should the Wraith enter the gateway, it will immediately disappear and transport the Wraith up to ten kilometers away. However, if the players manage to stop the Wraith before it can reach the gateway, the gateway will be destroyed. (Players can pass through the gateway before the Wraith as well, but not after.)
Call of the North (Costs 7 Actions): The Crimson Blue Drakian Wraith will make a call to two dragons which will arrive after two round (Or three minutes). The dragons will have 25% less health than normal. (Dragons are decided by dungeon master, however the dungeon master could create a table and roll for the dragons should they decide to.)
Force of a Reaper (Costs 9 Actions): The Crimson Blue Drakian Wraith will slam it's scythes down in a fury a total of twenty-four times. The player must roll 4d6 to determine the amount of successful hits. Each successful hit does 1d8 + 1 damage.
The Force of a Thousand Moons (Costs 12 Actions): The Crimson Blue Drakian Wraith will began to conjure an arcane flame within it's neck. The attack takes three rounds (Or five minutes) to fully prepare and restricts the Wraith from attacking during the three rounds, however it may still move. Once charged, the Wraith will fire an abyssal flame up to 500 feet. Once the flame makes contact with solid land (not buildings), the flame will collapse in on itself and then instantaneously explode, destroying everything within a 250 feet radius. The attack does 5d20 + 15 damage. (The abyssal flame can be transported through gateways that have a diameter greater than 60 feet, allowing players to have a chance to get rid of the attack. The Wraith can also cancel the attack, however the actions are still lost.)
Armageddon (Costs 100 Actions): The Crimson Blue Drakian Wraith will not engage in combat with the player characters at all. Instead, the Wraith will go into abyssal rage and destroy everything they can. The players will be forced to follow the Wraith and kill it before it can destroy everything the (probably) worked so hard to protect. (Best used if you wish to continue to campaign in a situation where the party has to restore entire nations. This attack cannot be cancelled [Unless you really feel bad, okay?])
Description
The Tarrasque was said to be the most dangerous creature, but that was a horrible lie. The Crimson Blue Drakian Wraith is a creature who could crush the Tarrasque under it's palm, and it has. The Crimson Blue Drakian Wraith is 300 feet in length, 125 feet tall and 110 feet wide. The head of the Wraith has three eyes on both sides of the face and a mouth that contains a total of 438 razor sharp teeth, each about 12 feet tall and 4 feet wide. The creature weights over three hundred tons.
The neck of the creature extends from the back of the head, rather than from beneath. The neck is about 40 feet long, but can be extended to almost 60 if needed. The neck contains to a huge body. At the creatures shoulders are limbs that extend into huge scythe shaped weapons, both about 150 feet long. The blades of the scythes are about 50 feet long.
Underneath the scythe shaped limps are one arm on each side, both about 110 feet long. The hands of the creature contain fingers that come to points that could pierce any material.
At the bottom of the torso are 11 tentacle like limps., 2 of which are 110 feet long and the rest of which rang from 80 to 95 feet long. The two longest tentacles also have the ability to tense up into legs. The point of the tentacle will open up revealing sharp blades that are used to keep friction on the ground when the Wraith chooses to form the tentacles into legs.
The Wraith will use its scythe like appendages to propel its movement. It will reach out it's left appendage, slam it into the ground, pull forward, and continue the movement by switching between the two limbs. The creature will also use its tentacles to slither left and right, creating even more inertia.
The creature was once a docile creature, however due to its endless captivity it grew extremely angry and seeks to destroy anything in it's path. And the best part is; You can't do anything to stop it.
Lair and Lair Actions
The Crimson Blue Drakian Wraith is bound within chains within and huge mountain. Upon destruction of the chains, the Crimson Blue Drakian Wraith will bust down the prison it is kept within.
Lair Actions
- Upon being unbound from it's chains, the Crimson Blue Drakian Wraith will bust through it's prison and the mountain which houses the prison. This will cause the mountain to collapse completely, destroyed any buildings within a one kilometer radius.
- Anyone within a four-hundred meters of the collapsed mountain will receive 4d20 of damage, and will be deafened for two minutes due to the loud crash of the mountain and the roar of the creature.
Regional Effects
- The one mile radius where the mountain collapsed will remain in ruins indefinitely and will be surrounded in dust clouds for up to four years.ys.
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