tanky. takes -5 damage from all blunt attacks.
Spellcasting. The [Avalon tank] is a 0-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [tank] spells prepared:
Cantrips (at will): [], []
1st level (# slots): [spell name], [spell name]
punch. Enter the description for your action.
grab with two arms. Melee Weapon Attack: 3d6+9 to hit, reach 15 ft., 1 target. Hit: 12 (5d6 + 0) [crushing] damage.
bullet kick. RangedWeapon Attack: nat 20 to hit, range 45/90 ft., 1 target. Hit: 5 (1d10 + 9) [kick] damage.
acidic chemicals. screams in pain.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
when the people of the island Avalon mined alot of the islands natural resources and they arose.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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