Huge Monstrosity, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 125 (12d10 + 55)
Speed 30 ft., Burrow 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws INT +8, WIS +8
Damage Immunities Cold, Fire, Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Creep. Agaraz lays down a purple nest of creep using a bonus action, which spread over the tiles within 1 turn. There can be up to 5 nests at a time. When Agaraz stands on this creep, she gains 5 armor class and has advantage on all saving throws. The nests have an AC of 5 and have 5 hit points.

Insect Nests. Agaraz lays down a light-green nest using an action. There can be up to 5 nests at a time. Every other round, these insect nests spawn tiny ants that cover a player. The target must succeed on a DC10 Dexterity saving throw, or be covered in insects.
When covered by insects, the Hydrolisk can reduce the targets speed to 0 for the next round.

Hydrolisk. Agaraz has a Hydrolisk body guard, which target the same enemy Agaraz chooses. If Agaraz hits, the Hydrolisk reduces the targets speed by half for the next round. 

Effective Lair. Agaraz may have 2 turns in one round. On one of them, she can lay down creep and insect nests, on the other one, she can attack.

Actions

Spit. Ranged Attack: +7 to hit, reach 25 ft., one target. Hit: 3 (1d4)+1 piercing damage plus 1 (1d1) poison damage. Every hit on a target increases the poison damage with 1.

Crunch. Melee attack: +6 to hit, reach 5 ft, one target. Hit: 5 (1d8) piercing damage. If the target is succesfully hit, the target must succeed on a DC15 Strength saving throw ro be grappled.

Devouring Maw. Agaraz makes one cattack against a Medium or smaller creature that is grappled. If the attack hits, that creature takes the bite's damage and is devoured, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 5 (1d10) acid damage at the start of each of the remorhaz's turns.

If Agaraz takes 15 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Agaraz. If Agaraz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Habitat: ForestSwamp

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