Detect Life. The bean sidhe can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Impending Doom. The bean sidhe can magically sense the presence of a creature's impending death up to 2 miles away. She knows the general direction they’re in but not their exact locations.
Magic Resistance. The bean sidhe has advantage on saving throws against spells and other magical effects.
Multiattack. The bean sidhe makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3)
Mournful Song. The bean sidhe sings a magical melody. Every creature that is not a construct or undead within 60 feet of the bean sidhe that can hear the song must succeed on a DC 13 Wisdom check or be charmed until the song ends. The bean sidhe must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the bean sidhe is incapacitated.
While charmed by the bean sidhe, a target is incapacitated and ignores the songs of other bean sidhe. Whenever the charmed target takes damage from a source other than the bean sidhe, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this bean sidhe’s song for the next 24 hours
Description
The bean sidhe is a fey creature tasked by a higher power as a herald of death.
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