Knock Down. If the carnotaurus moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the carnotaurus can make one bite or claw attack against it as a bonus action.
Throw. If the carnotaurus uses a slam attack without moving at least 20 feet straight toward a creature it can instead throw the target. The target must succeed a DC 13 Strength saving throw or be thrown back 10 feet, and is knocked prone. If the target is knocked prone the carnotaurus can make a bite or claw attack as a bonus action, if it can move close enough to the target.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Slam (Head/Tail). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) bludgeoning damage.
Description
The carnotaurus is a predatory dinosaur built for speed and strength, a true hunter. It is similar to the allosaurus, it is slightly smaller but tougher, although perhaps not as smart. It can run down almost any prey over open ground, and will often chase any smaller creature it comes across.
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