Flying Creature: Able to move 50 feet per turn. Only hovers not fly up great heights.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: ( [roll]1d8[/roll] + 5) Percing damage.
Slices of the Devil: +5 to hit,reach 5 ft., 1 target. Hit: [roll]1d4[/roll] * [roll]1d10[/roll] damage. IF ROLLED A NAT 20, DAMAGE IS [roll]1d4[/roll] * [roll]1d20[/roll]
Astral Drain (2): Area of effect is 60 feet. Party/Targets need to make a Constitution Saving Throw beating a score of 15. If targets fail they take [roll]2d10[/roll] damage. Owner heals that amount of damage taken by each target.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/13/2022 3:33:37 PM
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