Multiattack. The goblin makes two spiked chain attacks
Spiked Cahin. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 +4) [slashing] damage.
Whirling Lash (Recharge 6). Each creature within 15 feet of the goblin must succeed on a DC 14 Dexterity saving throw or take 13 (2d8+4) slashing damage. If a /large or smaller creature fails its Dexterity saving throw, that creature is knocked prone.
Nimble Escape. The goblin can take the Disengage or Hide actions as a bonus action on each of its turns.
Ceaseless Whirling. Whenever a creature moves within 10 feet of the goblin, the goblin can use its reaction to make a melee weapon attack with disadvantage against that creature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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