Medium Construct, Unaligned
Armor Class 18 plate
Hit Points 20 (1d8 + 1)
Speed 40 ft., Swim 20 ft., Burrow 5 ft.
STR
13 (+1)
DEX
14 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3
Damage Immunities Cold, Poison
Senses Blindsight 60 ft., Darkvision 60 ft., Tremorsense 40 ft., Passive Perception 13
Languages All understands all but speaks only in telepathy 50 ft. --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Construct nature. As a construct, this monster does not have to breathe drink or eat.

Sword gun. At command, will shoot sword up to 30 ft. DC 12 dex to catch. No damage.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Fire breath (recharge 4-5) Shoot fire from mouth in a 5 by 30 foot line. (2d6+4) DC 16 dex

Description

Abvilwrought Mastiffs are impressive metal hounds made by creatures for their loyalty and keen senses. Anvilwrought Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

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