Medium Construct, Neutral
Armor Class 21 (+3 plate)
Hit Points 130 (20d8 + 40)
Speed 30 ft., Fly 30 ft.
STR
25 (+7)
DEX
15 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
16 (+3)
CHA
16 (+3)
Skills Insight +13, Investigation +6, Perception +8, Persuasion +8, Survival +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 18
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. The Champion of Iltakar wears the belt of Iltakar. Its armor is also considered plate, +3 and its greatsword is a greatsword, +3. If the Champion of Iltakar falls unconscious, the armor and weapon lose their magic properties.

Magic Resistance. The Champion of Iltakar has advantage on saving throws against spells and other magical effects.

Spell Immunity. The Champion of Iltakar is immune to flame strike, lightning bolt, and magic missile.

Innate Spellcasting. The Champion of Iltakar can cast the following spells:

At-Will: magic missile

3/day: blink

1/day: dimension door

Actions

Multiattack. The Champion of Iltakar makes three greatsword attacks.

+3 Greatsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 11) slashing damage. 

Bonus Actions

Rapid Repair. As long as it is conscious, the Champion of Iltakar can use its bonus action to repair 10 hit points. It can use this feature three times per day, and cannot regrow missing limbs. In addition, if the Champion of Iltakar takes a short or long rest, it can repair 1 hit point per minute.

KaijuKardashian

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