Special Equipment. The Champion of Iltakar wears the belt of Iltakar. Its armor is also considered plate, +3 and its greatsword is a greatsword, +3. If the Champion of Iltakar falls unconscious, the armor and weapon lose their magic properties.
Magic Resistance. The Champion of Iltakar has advantage on saving throws against spells and other magical effects.
Spell Immunity. The Champion of Iltakar is immune to flame strike, lightning bolt, and magic missile.
Innate Spellcasting. The Champion of Iltakar can cast the following spells:
At-Will: magic missile
3/day: blink
1/day: dimension door
Multiattack. The Champion of Iltakar makes three greatsword attacks.
+3 Greatsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 11) slashing damage.
Rapid Repair. As long as it is conscious, the Champion of Iltakar can use its bonus action to repair 10 hit points. It can use this feature three times per day, and cannot regrow missing limbs. In addition, if the Champion of Iltakar takes a short or long rest, it can repair 1 hit point per minute.
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