Preternatural Reflexes. Gloriana can take two reactions per round, reload her pistol once as a free action, and rolls initiative with advantage.
Proper Maintenance. Gloriana ignores any Misfire properties a weapon might have.
Gloriana makes 3 attacks per round with any weapon she has equipped.
Heavy Masterwork Pistol. Ranged Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 1d12 + 5 piercing damage.
Officer's Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+5 piercing damage.
Cat O' Nine. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 1d4+5 slashing damage and can cause an opponent to make a DC 15 Athletics or Acrobatics check to avoid being tripped.
Parrying Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+5 piercing damage.
Switch Weapon. Gloriana carries four weapons; her officer's sword, parrying dagger, cat o' nine tails, and a flintlock pistol. She can use a bonus action to switch up to two of these weapons for up to two different ones.
Parry. Gloriana can add +4 to her AC for the rest of a creature's turn when attacked by a melee weapon while holding her parrying dagger.
Disarm. Gloriana can initiate an opposed Sleight of Hand check to disarm an opponent that attacks her with a melee weapon attack, sending the weapon flying ten feet in a random direction while she is holding her cat o' nine.
Hair Trigger. Gloriana can immediately attack a creature that declares a ranged attack against her while she is holding her pistol.
Hilt Knuckle. Gloriana may make a melee attack with a +5 to hit against a creature that targets her with a melee weapon attack while she is holding her officer's sword, dealing 1d4+2 bludgeoning damage on a successful attack, and forces the creature to roll the attack with disadvantage.
Comments