Large Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 94 (9d10 + 150)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
25 (+7)
INT
7 (-2)
WIS
9 (-1)
CHA
22 (+6)
Skills Perception +5
Damage Immunities Acid, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Poison Splash. When Borgust takes damage of any type but psychic, each creature within 10 feet Borgust takes (3d8) poison damage.

Regeneration. Borgust regains 10 hit points at the start of its turn. If Borgust takes fire damage, this trait doesn’t function at the start of Borgust’s next turn. Borgust dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Borgust makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit:  (2d6 + 6) piercing damage plus 6 (1d8) poison damage, and the target is poisoned until the start of Borgust’s next turn.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage.

Venom Spray (Recharge 6). Borgust slices itself with a claw, releasing a spray of poison in a 15-foot cube. Borgust takes 7 (4d6) slashing damage, which can’t be reduced in any way. Each creature in the area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Loot:

Ring of Mind Shielding

Amulet of Health

Butcher's Bib

Habitat: ForestSwampUnderdark

WorldOfAma

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