Huge Monstrosity, Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 413 (25d12 + 250)
Speed 120 ft., Swim 60 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +18, DEX +13, CON +18
Damage Resistances All
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Blindsight 30ft, Darkvision 120ft, Passive Perception 10
Languages Abyssal Cannot Speak
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Sacred Animal. Boars of Sarothia are the sacred animals of Saroth, God of Wrath and Ambition. Killing one will certainly gain the attention of the God, though if one has been sent after you, you may already have that attention.

Godly Animal. The Boar of Sarothia does not need to eat drink sleep or breathe, however it can if it wishes. additionally its weapon attacks count as magical for the purpose of overcoming resistance and immunity.

Bred for the Hunt. The Boar of Sarothia has advantage on Wisdom (Perception) checks made to track creatures. if a creature has take damage in the last minute, the Boar automatically knows where it is, without needing to make a check.

Resilient Hide. The Boar of Sarothia regains 30hp at the start of its turn. if it takes Radiant damage, this trait doesn't work. the Boar of Sarothia only dies if it starts its turn at 0hp and doesn't regain health.

Barbed Hide. Any creature that hits the Boar of Sarothia with a melee attack within 10 feet, takes 17 (3d10) slashing damage from the Boars razor barbs.

Wicked Tusks. The Boars tusks are serrated and are supernaturally sharp. any creature that takes damage from its Tusks cannot regain health until the start of the Boars turn.

Taste of Blood. The Boar of Sarothia has advantage on any creature missing any of its Hit points. if the creature has half or less of its hit points the Boar scores a critical hit on a roll of 18-20.

Stench of Death. Any creature that starts its turn within 15 feet of the Boar of Sarothia must make a DC 27 Constitution saving throw or take 21 (6d6) poison damage and become Poisoned. a creature that succeeds on this save is immune to all Boar of Sarothia Stench of Death for 1 hour.

High Strung Nerves. the Boar of Sarothia can take up to 3 reactions per round.

 

Actions

Multiattack. The Boar of Saroth makes 2 Tusk attacks and one slam. if it has a creature grappled, it can instead make one Chomp attack.

Tusk. Melee Weapon Attack: +19 to hit, reach 10 ft., 1 target. Hit: 36 (4d12 + 10) Slashing damage and if it is a Large or smaller creature it must make a DC 27 Strength saving throw or become grappled (Escape DC 27). the Boar of Sarothia can only have one creature grappled at a time.

Slam. Melee Weapon Attack: +19 to Hit, reach 5 ft., 1 target. Hit: 23 (2d12+10) Bludgeoning damage and the target must make a DC 27 Strength Saving throw or be knocked 15 feet directly away from the Boar.

Chomp. One creature the Boar has grappled must make a DC 27 Constitution Saving throw or they take 36 (8d8) Piercing damage plus 36 (8d6) Necrotic Damage, or half as much on a success. the Boar regains HP equal to the Necrotic damage dealt, and the creature is ejected, falling prone  5 feet in front of the Boar

Charge. The Boar moves up to its movement speed in a straight line. each creature whose space the boar passes through must make a DC 27 Dexterity saving throw or takes 18 (4d8) Slashing plus 18 (4d8) Bludgeoning Damage and be knocked prone, or take half as much damage and not be prone on a success. This movement does not provoke opportunity attacks.

Reactions

Stiffen Spikes. As a reaction to being hit by an attack within 5 feet of it the Boar can stiffen its spikes, granting it a +5 bonus to its AC, potentially causing the attack to miss. additionally the damage from its Barbed Hide trait changes to Piercing, and deals an additional 11 (2d10) damage

Legendary Actions

The Boar of Sarothia can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Boar of Sarothia regains spent legendary actions at the start of its turn.

Gorging. The Boar of Sarothia uses its Chomp attack, if available.

Barb Explosion (Costs 2 Actions). The Boar shakes violently, shooting out a volley of its barbs which quickly regrow. every creature within 20 feet of the boar takes 20 (3d12) Slashing damage and must make a DC 27 saving throw or become crippled, having disadvantage on attack rolls, ability checks, and saving throws until the or another creature uses an action to pull the barbs out.


Description

Sacred board of Saroth, these Boars are bred to be as large, aggressive, bloodthirsty and wrathful as possible. few survive an encounter with one, and even those who do never leave unscathed.

Previous Versions

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4/22/2023 10:51:47 PM
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