Cleave. (2/short rest) The Executioner can hit all creatures within its range using its melee weapon.
Leap. (1/long rest) The Executioner can leap 10 feet and hit a creature within its range using its melee weapon.
Multiattack. Executioner makes 2 great axe attacks
Great-axe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) thunder damage.
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. The target must save a DC 15 constitution or is stunned until the end of the Executioner's next turn.
Execute. The Executioner tries to execute an incapacitated creature within 5ft of itself. The creature must succeed on a DC 15 Constitution saving throw or takes 42 (12d6) slashing damage. A creature that is reduced to 0 hit points by this damage is decapitated.
Parry. The Executioner adds 3 to its AC against one melee attack that would hit it. To do so, the Executioner must see the attacker and be wielding a two-handed melee weapon. If this causes the attack to miss, the Executioner makes a Headbutt attack against the attacking creature.
Previous Versions
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8/14/2022 5:03:51 AM
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5
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2
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Coming Soon
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