Large Giant, Neutral Evil
Armor Class 17 Splint Armor
Hit Points 76 (9d10 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
7 (-2)
Skills Athletics +7, Medicine +5
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cleave. (2/short rest) The Executioner can hit all creatures within its range using its melee weapon.

Leap. (1/long rest) The Executioner can leap 10 feet and hit a creature within its range using its melee weapon.

Actions

Multiattack. Executioner makes 2 great axe attacks

Great-axe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) thunder damage. 

Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. The target must save a DC 15 constitution or is stunned until the end of the Executioner's next turn.

Execute. The Executioner tries to execute an incapacitated creature within 5ft of itself. The creature must succeed on a DC 15 Constitution saving throw or takes 42 (12d6) slashing damage. A creature that is reduced to 0 hit points by this damage is decapitated.

Reactions

Parry. The Executioner adds 3 to its AC against one melee attack that would hit it. To do so, the Executioner must see the attacker and be wielding a two-handed melee weapon. If this causes the attack to miss, the Executioner makes a Headbutt attack against the attacking creature.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2022 5:03:51 AM
5
2
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Coming Soon
AdreusFarrington

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