Explosive Launch: He can create a chain of explosions to move through the air with infinite speed.
Palm Explosion: +8 to hit, reach 5 ft., 1 target. Hit: 5 ft radius (4d8 + 3) [Force/Fire] damage.
Gauntlet Explosion: +9 to hit, range 80 ft., any target within straight line. Hit: all in line (4d12 + 6) [Force/Fire] damage.
Blast of oportunity. An uppercut right punch ending in an explosion
+8 to hit, reach 5 ft., 1 target (4d8 + 3) [Force/Fire] damage.
Bakugo unleashes his ultimate attack in reckless abandonment of all safety
Howitzer Impact: Bakugo blast the ground to shoot himself at 1 target after which he continues to blast in a spiral at incredible speeds becoming a blasting drill dealing 4d12+12 causing a Con check 15 to see if knocked Prone
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A human teen with spiky, blond hair. He wears a black mask with a spiky fringe, a sleeveless shirt with a big red x, a metal collar, black boots with metal knee pads, and two grenade-like gauntlets on his arms. With a massive superiority complex...
Lair and Lair Actions
The Neverwinter Arena filled with thousands of its denizens cheer for their favored fighter
Lair Actions
Whenever Bakugo begins to lose the crowds morale he enrages becoming extremely reckless in his attacks
bakugo can take an extra action per turn of combat once he reaches 50% health
at 25% health he throws everything he can into the fight gaining an extra dash per turn