Medium Humanoid (Warforged), Any Alignment
Armor Class 22 (natural armor)
Hit Points 266 (28d8 + 140)
Speed 40 ft.
STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +14, CON +12, WIS +10
Skills Athletics +14, Insight +10, Intimidation +9, Perception +10
Damage Immunities Poison
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses Blindsight 30 ft., Passive Perception 20
Languages Common, Draconic, Gnomish, Warforged
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Warforged Resilience. The warforged is immune to disease and magic can’t put it to sleep.

Brute. A melee weapon deals two extra die of its damage when the commander hits with it (included in the attack).

Vigilant Defender. The commander has a reaction every turn.

Powerful Build. The commander counts as a size larger when determining it's carrying capacity and the weight it can push, drag, or lift

Superior Sentinel. A creature the commander hits with an opportunity attack has it's speed reduced to 0 for the rest of it's turn. Creatures provoke opportunity attacks from the commander if they move while within melee, even while disengaging. If a creature attacks another creature other than the commander, while within melee of it,  it can use a reaction, making a melee attack against the attacking creature.

Siege Monster. The commander deals double damage to objects and structures.

Actions

Multiattack. The commander makes three attacks.

Integrated Halberd, +2. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 9) slashing damage.

Iron Fists, +2. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 9) bludgeoning damage.

Psionic Lance. Ranged Spell Attack: +10 to hit, range 120ft., one target. Hit: 20 (4d10) force damage.

Bonus Actions

Hug of Death. The commander makes a grapple attack. If the grapple succeeds, the grappled creature takes 2d8 bludgeoning damage. This bonus action can be repeated on an already grappled creature to deal the damage again.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 10 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Legendary Actions

The Commander can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Commander regains spent legendary actions at the start of his turn.

Command. The Commander commands one of their allies to move up to their full movement and make an attack, costing the allies reaction.

Psi Blast (Costs 2 actions). The Commander casts psionic lance.

Description

A Warforged Commander has rank over any active military men in Ordan, with exception to arcanists, spymasters and a lord commander if one exists at the time.

Habitat: Urban

God_Forger

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