Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Earth Bond. While Standing on the ground, the dragon is immune to forced movement, teleportation as well as lightning damage unless it wants to be.
Magic Resistance. The dragon has resistance on saving throws against magic and spell-like effects
Magic Attacks. The Dragon's attacks count as magical
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Sonic Scream (Recharge 5–6). The dragon screams a 60-foot cone of lethal shockwaves. Each creature in that area must make a DC 21 Constitution saving throw, taking 63 (18d6) Thunder damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Earthquake (Costs 2 Actions). The dragon stomps on the ground. Each creature within 10 feet of the dragon must succeed on a DC 22 Strength saving throw or take 22 (4d6 + 8) bludgeoning damage and be knocked prone.
Description
In worlds where dragons are not color-coded, one might find elemental dragons instead of metallic and chromatic dragons. Stone dragons are one of these dragon variants.
Stone dragons appear in areas with large amounts of earth-elemental energy, such as deep fissures or underground. They may also be artificially created by infusing a young dragon or dragon egg with earth-aligned energy.
Comments