Medium Humanoid (Any Race), Neutral Evil
Armor Class 18 Aluminum Abs
Hit Points 355 (18d20)
Speed 45 ft., Fly 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +10, DEX +9, CON +11
Skills Athletics +13, Insight +9, Perception +12, Persuasion +7, Stealth +10
Damage Resistances Cold, Fire
Damage Immunities Acid
Condition Immunities Charmed, Paralyzed, Stunned, Unconscious
Senses Tremorsense 60 ft., Passive Perception 12
Languages Any one language (usually Common)
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Market Domination (BIRTHRIGHT)
-CoKola's melee attacks cannot miss against targets below full health.

Major Enduring (Attunement)
If you are below half health, gain 50% effectiveness on healing.

Ready (Attunement)
Gain +1 to ALL saving throws.

Carbonated Bulwark (Attunement)
Critical Physical Hits against you are treated as normal hits, and you gain Resistance to the last type of damage you took.

Time Management Division
CoKola can ready any type of action, and does not need his reaction to utilize readied actions.

Actions

Multiattack. CoKola makes two Soda Smackdown and one Price Raiser attacks.

Soda Smackdown. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (2d10 + 12) bludgeoning damage.

Aftertaste
DEX DC: 17
cone 30 ft. Hit: 17 (3d6 + 7) fire damage.
The area affected by this attack remains ignited until put out or dispelled.

Price Raiser. 
Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
CoKola uppercuts a player into the air, dealing 24 (4d6 + 10) damage. If Pepsi Man is within 30 feet, he can use a Refresher attack against the target. On hit, the target is also knocked prone.

Bonus Actions

Down a Cold One
CoKola drinks an ice cold Pepsi, regaining 25 HP.

Strongarm
When CoKola lands a melee attack against an enemy, he may use a Bonus Action to Grapple them.

Setup
If a player clashes CoKola while he has another player grappled and this action is prepared, they will instead Clash the grappled ally using the Diminutive results table.

Reactions

Fizzy Kickback
When CoKola is hit by a melee attack, he may make an attack in return.

Anti-Consumer Practices
When an ally within 30 feet is targeted with an attack, you can raise a wall of Coca Cola around them to give them resistance to all damage from that attack.

Legendary Actions

3 points/round
Legendary Resist. 3/day

Back-To-Back Advertisements
CoKola makes an additional Attack.

Assimilate (1/day)
CoKola beings a Magical Girl Transformation sequence. At the end of it, Pepsi Man commences a Buyout of Coca Cola.

Strategic Strike (Costs 3 Actions). The monster sees a weakness in their opponent's defense and makes a weapon attack. If the attack would hit, the monster scores a critical hit regardless of the result on the d20.

Clash
CoKola Clashes an enemy at advantage.

Description

A Household Name, loved by the masses.

Lair and Lair Actions

While CoKola is in the FDA (& Staples) colosseum, he has advantage on ALL saving throws, and can use Household Name.

Household Name
CoKola points to a player and sticks a thumb down, and the crowd begins to boo them. On a failed CHA 18 Saving throw, the audience pelts them with Coca Cola cans, dealing 14 (4d4 + 4) bludgeoning damage to the target, and half as much to any creature within 10 feet. (DEX 12 to avoid residual damage entirely)

Endless supply, Endless Demand.
CoKola summons a sea of Coca-Cola to coat the battlefield. All non-elevated ground within an enclosed space around CoKola is considered Rough Terrain. The liquid is knee-high mechanically, and may be drained with a sufficiently large hole in the ground or wall. Coca-Cola conducts Lightning damage equally across all creatures standing in it, and extinguishes flames.

Monster Tags: NPC

TallyLove

Comments

Posts Quoted:
Reply
Clear All Quotes