Sure Footed. The Urgal Aspirant has advantage on checks or saves to prevent the prone condition.
Ramming Charge. If the Urgal moves at least 15 feet, it can make a horn attack as a bonus action.
Varied Gear. Urgals use their horns and another
weapon of choice. Each Urgal wields one or all of
the following weapons.
Horns. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one creature.
Hit: 1d6 + 3 bludgeoning damage.
Longsword. Melee Weapon Attack: +5 to hit, reach
5 ft., one target.
Hit: 1d8/1d10 + 3 slashing damage.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5
ft., one target.
Hit: 1d12 + 3 slashing damage.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5
ft., one target.
Hit: 1d8 + 3 Bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range
150/600ft., one target.
Hit: 1d8 + 2 Piercing damage.
Description
Urgals are roughly humanoid in appearance, with grayish skin, bowed legs and thick arms. They have yellow, piggish eyes, claws on their hands in place of nails and a pair of long, twisted horns protruding from above their ears. Urgals can be anywhere from six to nine feet tall: an Urgal's height depends mostly on heredity factors.
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