Huge Aberration (Angel), Chaotic Evil
Armor Class 18 plate
Hit Points 172 (15d12 + 75)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Damage Resistances Fire, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 16
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance(3/Day): If the Angel fails a saving throw, it can choose to succeed instead.

Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Broken Wings: The Angel cannot fly more than 10ft off the ground, but can still move its fly speed.

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Corrupted Influence. Any creature within melee range of the Abomination Angel must make a DC 16 Wisdom Saving throw. A creature that fails the save has disadvantage on Wisdom saving throws and takes 82d8 Necrotic damage.

Actions

Multiattack. The angel makes two greatsword attacks, and one claw attack.

Radiant Greatsword. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 15 (2d10 + 5) slashing damage, plus 11 (2d10) radiant damage. If the target is within 5 feet of any of the angel’s allies, the target takes an extra 10 (4d4) radiant damage.

Claw. Melee Attack: +8 to hit, reach 10ft., one target. Hit: 13 (2d8+5) slashing damage. If the attack hits, the Abomination attempts to grapple (1d20+5) the creature. 

 

Bonus Actions

Lingering Radiance: Once per day, as a bonus action, the Angel can cast Heal as a bonus action at 5th level.

Reactions

Opportunity Attack: The Angel makes a Multiattack as an Attack of Opportunity. It does not get to make the attempt at a Grapple from the Claw attack.

Legendary Actions

The Angel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Angel regains spent legendary actions at the start of its turn.

Radiant Greatsword: The Angel makes a melee attack with it's Radiant Greatsword against an adjacent creature.

Move: The Angel moves up to half its fly speed towards a creature.

Grapple: The Angel attempts to make a grapple against an adjacent creature.

 

Monster Tags: AngelhumanoidBorosaberration

Habitat: GrasslandUrban

HouseDimir

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