Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 48)
Speed 30 ft., Fly 25 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Quasi-Elemental Form: The entropic nature of a Quasi-Elemental means its interactions with spells leads to chaotic effects. When a spell is cast at a Quasi-Elemental the caster must make a DC 14 intelligence check, on a failed save all creatures within 60ft of the Quasi-Elemental gain vulnerability to its damage type on a spell that requires a roll to hit, or disadvantage on a saving throw type the spell used.

Planar Body. A Vacuum elemental is comprised of a potent mix of elements that cause its body to pull matter towards it and be destroyed. Any creature, item, or building (that is unattached to another building or is comprised of a light weight material such as mud or wood) is dragged 5ft towards the Vacuum elemental a turn, a creature can resist this with a DC 15 strength check. If a creature, item, or building ends its turn in the same space as the Vacuum elemental it takes 25 (4d10+5) force damage and is then hurled 100ft in a random direction.

Actions

Multiattack. The Quasi-elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Reactions

Crushing Reaction: If the Vacuum elemental effected a creature last turn with its Planar body ability after having been in the same space as the Vacuum elemental any slam attacks the Quasi-elemental makes deal full damage instead of rolling their damage dice.

Shogthur

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