Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Blood rat has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics. The Blood rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 damage piercing damage and 2 necrotic damage. Any necrotic damage dealt by the Blood Rat is transferred to The Rat King as Healing, as long as it is within 60 ft of the Blood rat.
Description
The Blood rats are minions of The Rat King.
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