Armor Class
18
Splint and Tower sheld
Hit Points
15
(3d10)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +6, CON +5
Skills
Athletics +6, Intimidation +2
Damage Vulnerabilities
Lightning
Damage Resistances
Fire, Thunder
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Blindsight They know the exact location of other steel soldiers within 100 feet from them., Darkvision 60 ft., Passive Perception 12
Languages
Common, Dwarvish, Elvish, Goblin, Primordial
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The soldier makes two melee attacks.
Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 +4) slashing damage.
Spellcasting. The Steel solder casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: shocking grasp, Message, Fire Bolt
2/day each: magic missile, grease, Alarm
Description
Thought this Steel Soldier is cheaply made compared to the other's of Arnook's army, it is still a strong and formidable foe especially in numbers. They have a variety of uses but are manly used as foot solders, manual labor when needed, and a policing force of towns and villages that have been conquered by Arnook's forces.
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