Body Integration. Whenever a charnel hound reduces a creature of Large size or smaller to 0 hit points with a melee attack, that creature must make a DC 17 Constitution saving throw. On a failed save, the creature dies, and its body is absorbed into the body of the charnel hound. When this happens, the charnel hound regains 20 hit points. If the charnel hound is destroyed, the bodies and equipment of all creatures absorbed by it can be retrieved.
Horrific Appearance. Any humanoid that starts its turn within 30 feet of the charnel hound and can see it must make a DC 14 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the charnel hound is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the charnel hound’s Horrific Appearance for the next 24 hours. Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the charnel hound.
Sunlight Sensitivity. While in sunlight, the charnel hound has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The charnel hound makes three attacks: two with its claws and one with its bite.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) piercing damage plus 9 (2d8) necrotic damage.
Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 17 (3d6+7) slashing damage plus 14 (4d6) slashing damage if the charnel hound has already dealt damage to the target with a claw attack this turn.
Description
This massive doglike creature, with its craning neck and slavering jaws, is made from the bones and flesh of many victims. A crowning achievement of the evil art of necromancy, charnel hounds are found anywhere they can scavenge corpses. They can often be found lurking on battlefields, digging great burrows to hide from the sun in the daytime. A charnel hound is a fearsome foe capable of consuming its enemies, adding their corpses to its body. Sometimes a necromancer will use a charnel hound as a guardian, or as part of an undead army, perhaps as a mount. It stands around twenty feet tall and weighs almost eighteen tons.
Originally from the Monster Manual III. Credit to Third to Fifth on Tumbler.
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