Medium Celestial (Angel), Neutral
Armor Class 18
Hit Points 271 (20d12 + 140)
Speed 40 ft., Fly 120 ft.
STR
20 (+5)
DEX
19 (+4)
CON
24 (+7)
INT
19 (+4)
WIS
18 (+4)
CHA
28 (+9)
Saving Throws STR +11, DEX +10, CON +13, INT +10, WIS +10, CHA +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Truesight, Passive Perception 20
Languages All All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Shifting weapons. His weapons can disperse and reappear on command. It does not take any type of action to change weapons. 

Angelic weapons. Asmodel weapon attacks are magical. When he hits with any weapon, his attacks deal an extra 6d8 radiant damage. 

Devine awareness. Asmodel knows if he hears a lie. 

Innate Spellcasting. Asmodel spell casting ability is charisma (spell save DC 20). Asmodel can innately cast the following spells requiring no material components. 

At will: detect evil and good, invisibility (self only), Spare the dying

3/day each: Antimagic Field, dispel evil and good, Shield of Faith, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. Asmodel has advantage on saving throws against spells and other magical effects.

Angelic Nimbleness. Any status that involves incapacitating or restraining, Asmodel has advantage to fight against or to free himself and imposes disadvantage on the attacker. Additionally, If an opponent successfully restrains or incapacitates Asmodel , at the start of his next turn, he is magically freed and may use his turn as normal. While restrained, he cant use any legendary actions.

Sword teleportation. Asmodel is able to throw his weapon before melee attacks up to 120ft and disappear only to reappear where his weapon is. Using this ability avoids opportunity attacks from enemies 

Actions

Multi-action. Asmodel can take up to 2 actions per turn. But only 1 multiattack

Multiattack. Asmodel makes 3 attacks per turn. This can be in any combination between spells, melee or long range

Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 21 (4d6 + 7) [Slashing damage] (plus Angelic Weapons, 27 (6d8) radiant damage).

Longbow. Ranged weapon attack +13 to hit, range
120/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage (plus Angelic Weapons,
27 (6d8) radiant damage).

Healing Touch. Asmodel touches another creature. The target magically regains 53 (10d8 + 10) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Radiant Fireball(2/day). Asmodel ignites his hand and casts a 6th level fireball.  The target must succeed on a DC 24 Dexterity check or take 11d6 fire damage and 11d6 radiant damage.

Celestial constriction. A magical celestial constriction, if Asmodel uses this ability, he must maintain it with concentration and is unable to do anything else while its up including legendary actions. If he is attacked, roll a d20 to maintain constriction. This binding is powerful enough to hold any creature indefinitely.

Reactions

Evil's bane. Any evil aligned being attempting to attack Asmodel with a melee attack rolls a D20 against Asmodel, if the creature wins, they can attack as normal, if Asmodel wins, he can counter attack after the enemies attack but only with Radiant greatsword or an unarmed attack. If it is a draw, the two will reroll until one wins.

Almighty push. When an attacker fails to hit Asmodel , as a reaction, he may release a powerful force to push or pull everything within a 30ft radius

Legendary Actions

1/1 Legendary actions per turn.

Free Weapon Attack. Asmodel may make one attack with his weapon. If it hits, this strike acts as it normally would.

Celestial Gaze. Asmodel is able to completely mitigate the action of a single opponent. The target must make a DC:19 wisdom saving throw.

Monster Tags: Angelhumanoid

tenzou3

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